
Midnight Powerleveling
- Any level range, priced per level
- Up to nine alts in the same order
- Skyriding glyphs as add-ons
from$15.99for levels 80 → 90From $0.10 per level
Choose optionsMidnight · Season 2
Cheap WoW power leveling for Midnight comes down to paying only for what you need: we charge per level, let alts join the same order for a fixed extra share, and run dungeon leveling you can play along in. Choose the range, the extra characters and the speed when you check out.
Questing, dungeon and hourly leveling as we sell them today, each with the price it starts from.

from$15.99for levels 80 → 90From $0.10 per level
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from$4.99for levels 70 → 80From $0.10 per level
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from$4.99per hour
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from$11.93for Delve Tier 8 Unlock1–90 Leveling: $35.81
Choose optionsThe price of each level bracket. Add up the brackets between your level and your goal; the checkout counts them the same way.
| Level bracket | Powerleveling, piloted | Dungeon Leveling, piloted |
|---|---|---|
| 10 → 70 | $7.20 | $7.20 |
| 70 → 80 | $1.00 | $1.00 |
| 80 → 90 | $12.00 | $18.00 |
| 10 → 90, whole order | $24.19 | $30.19 |
Per level in Powerleveling: $0.12 from 10 to 70, $0.10 from 70 to 80, $1.20 from 80 to 90. Per level in Dungeon Leveling: $0.12 from 10 to 70, $0.10 from 70 to 80, $1.80 from 80 to 90. Normal speed, one character; the last row includes the base order price. 1–90 Leveling is sold as a part of the Season 2 Preparation bundle: $35.81.
Each extra character adds a share of the price instead of a full second order.
| Characters | Powerleveling | Dungeon Leveling |
|---|---|---|
| Main only | base price | base price |
| Main + 1 alt | +90% | +90% |
| Main + 2 alts | +185% | +185% |
| Main + 3 alts | +260% | +260% |
| Main + 4 alts | +350% | +350% |
| Main + 5 alts | +380% | +380% |
| Main + 6 alts | +460% | +460% |
| Main + 7 alts | +540% | +540% |
| Main + 8 alts | +620% | +620% |
| Main + 9 alts | +700% | +700% |
The share applies to the whole order price for the level range you pick.
| Option | Choices | Price effect |
|---|---|---|
| Level range | From your current level to your goal, 10 to 90 | priced per level, see the bracket table |
| Speed Powerleveling | Normal · Express · Super Express | Express +20% · Super Express +40% |
| Speed Dungeon Leveling | Normal · Express · Super Express | Express +20% · Super Express +40% |
| Extra characters Powerleveling | Up to 9 alts | see the alts table |
| Extra characters Dungeon Leveling | Up to 9 alts | see the alts table |
| Add-ons Powerleveling | Optional, any combination | The Venomous Abyss Heroic run $37.99 · 8/8 M+0 Dungeons $27.99 · Midnight Campaign $23.99 · The War of Light and Shadow Campaign $23.99 · The Curse of Ula'tek Campaign $16.99 · The Promise of Tomorrow Campaign $16.99 · Haranir Allied Race Unlock $14.99 · All Skyriding Glyphs $9.99 |
| Way to play Powerleveling | Piloted · Self-play · Remote control | no surcharge |
| Way to play Dungeon Leveling | Self-play · Piloted · Remote control | Remote control +50% |
| Hourly driving | 1 to 10 hours of play | $4.99 per hour · Group Activity +150% · Raid Activity +200% · Stream $5.99 |
| Season 2 Preparation | 1–90 Leveling, one part of the bundle | $35.81 |
Percentages apply to the whole order price.
You play your own character in the boosters' group. Your login stays with you, and you need to be online for the run.
includedA booster logs in to your account and plays the character for you. Pick it when you cannot be online at the time.
includedA booster plays your character through a remote session on your own computer, from your usual connection.
+50%For most players WoW Midnight really begins at the level cap. Mythic+ keys, raids, delves and rated PvP all wait at the top, and the road there is mostly questing you have seen before. A power leveling boost, also sold as a leveling carry, skips that road. It fits a new alt for a class you want to try, a character on the realm where your friends' guild plays, or your main on the first day of a new season.
We charge by the level, not by a fixed package. A character you created yesterday starts at 1. One you took halfway and then abandoned starts wherever it stopped. One that already stands near the cap needs only the final brackets. Set the range at checkout, and the calculator counts exactly those levels and nothing else.
The last brackets are where the money goes. Every level close to the cap asks for more experience than an early one, so the cost of a single level rises there; the bracket table on this page shows by how much.
Both leveling services accept extra characters. Each alt adds a fixed percentage to the order instead of costing a full second one, so a whole roster for the new season comes out far cheaper than leveling the characters one after another.
The booster logs in to your character and takes the fastest route the game offers at the moment, which usually blends quests with world content. Gear and campaign chapters can ride along in the same order if you want the character to arrive at the cap ready for more.
Here a team of boosters takes the character through dungeons, level after level. It is the leveling carry made for self-play: you keep control of your own character and gain levels right beside them, and you can still hand it over if your evening gets busy.
When levels are only one item on your list, buy a booster's hours instead. They go wherever you point them: leveling, chapters of a campaign, reputation, daily quests and other chores on the character.
For a character that should be ready for the season in one go, the preparation bundle combines leveling with the season's first chores: the campaigns, the Honor cap, unlocking higher delve tiers and a starting set of gear. Tick only the parts you need and leave the rest out.
At checkout you choose the level range, the speed, how many extra characters join, and whether you play along, hand the character over or use remote control. We assign a booster, you watch every level arrive through the order chat, and everything the character earns on the way stays with it.
Tell us the range and the method at checkout. A booster then levels the character through quests, dungeons or other content while you keep track of it in the order chat. Gold, items and anything else picked up along the route remain on the character.
Yes, self-play is one of the methods: you log in on your own character and join the boosters' group. Dungeon Leveling is designed with that in mind. If you cannot be online, pick piloted play or remote control instead.
Yes. Both leveling services take extra characters, and each one adds a fixed percentage rather than a second full price. The alts table on this page shows how many characters each service accepts and what every extra one adds.
A level close to the cap needs much more experience than one at the start, so the price per level climbs in the final brackets. The bracket table on this page lists what each bracket costs.
If you want to hand the character over and come back when it is done, take Midnight Power Leveling, played by a booster. If you would like to play the levels yourself, Dungeon Leveling lets you run with the group in self-play.
Anything you would otherwise do on the character yourself: leveling, daily quests, reputation and similar tasks. A booster plays for the hours you bought, and group or raid activities come at an extra charge.
All of it. Gold, gear and reputation progress earned during the order stay on your character.