
- Keys from +10 to +21
- Timed or untimed, random or chosen dungeon
- 1 to 20 runs in one order
from$12.99per +15 run
Choose optionsMythic+ · Midnight Season 2
Buy a WoW M 15 boost when your score, not your gear, needs to move: our booster group runs a Mythic +15 keystone with your character. This page sets out the +15 price as one key, several keys or a 3+1 bundle, how a +15 differs from a +10, and which dungeons it can land in.

from$12.99per +15 run
Choose options
from$19.49for 4 runs
Choose optionsWhat a +15 order costs as one key, several keys or a bundle, and what each run comes to.
| Order | Runs | Price | Per run |
|---|---|---|---|
| One +15 key, untimed | 1 | $12.99 | $12.99 |
| One +15 key, in time | 1 | $15.59 | $15.59 |
| Two +15 keys, untimed | 2 | $24.68 | $12.34 |
| 3+1 bundle at +15, untimed | 4 | $38.99 | $9.75 |
| 3+1 bundle at +15, in time | 4 | $46.79 | $11.70 |
| 6+2 bundle at +15, untimed | 8 | $77.98 | $9.75 |
Self-play or piloted, random dungeon. On top: remote control 30% and a chosen dungeon 10%. Percentages multiply.
The keys next to +15, priced the same way: one run, timed, and in the bundle.
| Key level | One run | Timed run | 3+1 bundle | Per run in bundle |
|---|---|---|---|---|
| +13 | $7.99 | $7.99 | $23.99 | $6.00 |
| +14 | $9.99 | $11.99 | $29.99 | $7.50 |
| +15 | $12.99 | $15.59 | $38.99 | $9.75 |
| +16 | $16.99 | $20.39 | $50.99 | $12.75 |
| +17 | $17.99 | $21.59 | $53.99 | $13.50 |
| +18 | $18.99 | $22.79 | $56.99 | $14.25 |
Self-play or piloted, random dungeon. Timed adds 20%; percent options multiply, so a timed run with remote control is the level price × 1.20 × 1.30.
The eight dungeons in this season's Mythic+ rotation. A random key is one of them; the list changes when the season does.
| Dungeon | Comes from |
|---|---|
| Kings' Rest | Battle for Azeroth |
| Temple of Sethraliss | Battle for Azeroth |
| Ruby Life Pools | Dragonflight |
| The Blinding Vale | Midnight |
| Voidscar Arena | Midnight |
| Den of Nalorakk | Midnight |
| Murder Row | Midnight |
| Altar of Fangs | Midnight |
A max-level Midnight character on an active account. The boosters bring the rest of the group.
The boosters bring the key. Running your own keystone instead is arranged with us in the order chat.
Self-play needs you online at the start time we give you. Piloted does not need you at all. Remote control needs your computer on, not you.
Options are set at checkout. This is what each one does to the run and to the price.
| Option | Choices | Price effect |
|---|---|---|
| Timer | Not timed · In time | In time +20% |
| Dungeon | Random key · Specific key | Specific key +10% |
| Runs | 1 to 20 single keys · 3+1 or 6+2 bundle | 6+2 bundle +100% |
| Way to play | Self-play · Piloted · Remote control | Remote control +30% |
You play your own character in the boosters' group. Your login stays with you, and you need to be online for the run.
includedA booster logs in to your account and plays the character for you. Pick it when you cannot be online at the time.
includedA booster plays your character through a remote session on your own computer, from your usual connection.
+30%Once your first +10s are done, you will notice that item level has stopped rising while rating has not. That is the moment +15 starts to matter. This season Mythic+ gear tops out at +10, so the only thing a +15 adds to your character is score in the dungeon you ran. Score is what the upper Keystone titles are measured in, and it is what other players look at when they decide whether to invite you to a high key. Buying a +15 for items alone would mean paying for difficulty that gives nothing back.
One +15 suits a single dungeon you want higher on your profile. Need more? Several keys fit in one order, each extra one priced as a percentage of the first.
Three paid runs plus a fourth on the house, which brings each run under the price of a lone key: handy when you want to lift several dungeon scores in one go. The price table above compares one key, a timed key and the bundle at +15.
Every line on that list is a rating, not a key level. Getting past Keystone Master takes higher keys in dungeon after dungeon, and a single timed +15 is one rung of that climb. For the last rungs, the Keystone Legend carry takes over.
This season's rotation has eight dungeons: five from Midnight, plus returning ones from Battle for Azeroth and Dragonflight. A +15 lands in one of them. They differ in layout, boss lineup and clock, so the same key level feels easier in some than in others. Since your rating is tracked dungeon by dungeon, a +15 lifts that single dungeon and leaves the other seven alone. Titles need all eight raised, and that is why our title carries are priced by the target rating instead of per key.
Good fit: players working from Keystone Master toward Hero or Legend, players who want a score that gets them into high keys on their own, and anyone who wants a favorite dungeon shown higher on their profile. Poor fit: anyone shopping for item level. The Mythic +10 boost drops the very same gear and is much less likely to miss the clock. Want a title rather than one dungeon? The Keystone Hero carry runs as many keys as it takes to reach the rating, and our Mythic+ boost section lists every key level on sale.
Yes. A +15 is on sale untimed or in time, as a single key, as several keys in one order or as a 3+1 bundle, and you can play it yourself, have it piloted or use remote control. Each option is priced in the table above.
The group has to beat the dungeon clock, not just get to the end. The In Time choice adds a percentage to the key, and that timed run is also the one worth the most rating.
311 from the chest when the run ends and 318 in the Great Vault, the same pair a +10 gives in Midnight Season 2. The +15 moves your score, not your gear.
In the same dungeon, yes. Only your top run per dungeon counts toward your season score; a higher key counts for more, and beating the timer counts for more again.
Only if you want rating, since the items are identical. If your target is a whole title, an order sold by rating, like Keystone Hero, gets there more directly because it pushes all eight dungeons.
Yes. Choose self-play and you join the group at the start time we post in the order chat. With piloted or remote control a booster plays it, and you can stay offline.
No. The vault gives you one item a week, chosen from a list based on your best runs, and its item level is flat from +10 upward. A +15 still counts as a run toward the vault, just no better than a +10.
Any of this season's eight, listed in the table above: one from Dragonflight, a pair from Battle for Azeroth and five new Midnight dungeons. A new season brings a new list.
No. The teleport comes from a separate achievement for timing that dungeon at +10 or above, so a timed +10 is enough, though a timed +15 earns it too.
Roughly as long as the same dungeon at a lower level, because the clock has the same length at +15 and at +10. The difference is how hard it is to beat that clock, and beating it at +15 is what pays the bigger score.