
Legend Title
- The Legend title in Solo Shuffle
- Priced by your current rating
- Piloted
from$239.99
Choose optionsPvP · Midnight Season 2
Legend sits at the top of Solo Shuffle in Midnight Season 2. Our WoW Legend title boost covers the whole road to it: a booster lifts your character to Elite, then keeps taking rounds at that rank until the title unlocks.

from$239.99
Choose options| Achievement | What it takes | Reward |
|---|---|---|
| Legend: Midnight Season 2 | Win 100 Rated Solo Shuffle rounds while at Elite rank during Midnight Season 2 | Pennant and seasonal title |
The title is priced by your Solo Shuffle rating when you order.
| Your current rating | Price |
|---|---|
| Above 2300 | $239.99 |
| 0-1400 | $339.99 |
| 1400-1600 | $329.99 |
| 1600-1800 | $319.99 |
| 1800-2100 | $299.99 |
| 2100-2300 | $269.99 |
Piloted, normal speed, no gear.
| Option | Choices | Price effect |
|---|---|---|
| Speed | Normal · Express · Super Express | included · +20% · +40% |
| Extras | Conquest Gear | +$79.99 |
A booster logs in to your account and plays the character for you. Pick it when you cannot be online at the time.
includedThis achievement is counted in rounds, not matches. The character needs one hundred rated Solo Shuffle rounds won while it holds Elite; a round taken anywhere lower on the ladder leaves the counter where it was. What you get at the end is a seasonal title and a pennant.
Think of it as a Shuffle carry that ends at a title rather than a number, with a booster at the keyboard for every game. They sign in to your character, climb to Elite if it is not there yet, and then queue at that rank until round number one hundred is in the bag.
Below Elite, a climb has to come first, before a single round is counted. That is why your present Shuffle rating is one of the fields at checkout: a lower start means more ladder for the booster to cover. Every starting band and its price are shown in the table on this page.
Getting there is only half the work. Lose more rounds than you win in a match and rating drops, and one poor stretch can push the character under Elite, where the counter freezes until the number recovers. Keeping the rank across a hundred round wins is what eats the time.
PvP currency never comes in faster than at Elite, so the character leaves a Legend order with a healthy stock of Honor and Conquest to spend. A character that begins poorly equipped can take the Conquest gear extra, which spares the booster a climb with a handicap. Speed can be raised to Express or Super Express at checkout.
Legend does for Solo Shuffle what Gladiator does for 3v3. When you want Shuffle rating without the title, the Solo Shuffle rating boost sells it bracket by bracket. And the entry title of the format, Soloist, has no rating condition at all.
One hundred rated Shuffle rounds, each won while the character holds Elite in Midnight Season 2. Every match has six rounds and only won ones add up, which means a long series of matches near the top.
The title for the season plus a pennant. Every bit of Honor and Conquest collected during the climb stays on the character too.
In spirit, yes, though the rules differ. Gladiator lives in 3v3, wants fifty victories at Elite and adds a mount; Legend lives in Solo Shuffle and wants a hundred won rounds.
It is not included, but you may get close. Soloist wants 150 Shuffle round wins at any rating, and every round your booster wins for Legend adds to that count.
No. The Legend order is played by a booster on your character, and Solo Shuffle offers no self-play anyway, because its queue builds random lobbies.